![]() Added match combat animations for 2H ( matched combat with spears&shield and other 2h units ) Secondary attack animations removed for 2H. Added placeholder horse killing animations for 2H units as they were too strong with secondary attack animations beating out every other unit in the game in combat. Added in unique 3 death animations for all sword/axe shield units. They now share animations with sword/axe with shield units. Fixed 1h animation bugs where they would resurrect continuously until after a certain threshold of dying. (Note that this is buggy but is the only solution i have ) Added placeholder dog killing animations for spear and 2h units. Added death animations for flag bearer units. Overtime, a unit who is losing will slowly be pushed back and eventually encircled. Animations which involve slowly pushing back other opponents is now in place. Sword/axe animations now include formation pushback. Reverted 1.2 changes due to awkward poses. Keep in mind that during their death or kill animations, their shield will disappear but this is hardly noticable. All single swipe/poke animations removed. Formation animations introduced, these animations will cause units to break formation less whilst keeping the match combat good to look at. ![]() ( Unit 1 repeatedly slams Unit 2 in the face with his elbow and finally slashes his neck ). ( Unit 1 slices unit 2 torso causing him to kneel and stabs him in the neck/back ). ( Unit 1 slashes Unit 2 across the torso and face ). new rare animations introduced, more fluid rare animations that is quick, good to look at and practical. These animations are removed because they did not allow other animations to play out causing little variety in the death animations. ![]() ( Unit 1 disarms Unit 2 and stabs him in the belly ). ( Unit 1 headbutts Unit 2 causing him to fall over and get kicked and stabbed in the neck ). some Rare animations for Sword/axe animations such as ( Unit 1 punches Unit 2 and drags him to the ground, Unit 2 stabs Unit 1 and pushes him off ). Also unnecessarily caused battles to be longer.# Charge attack animations are removed as they are far too buggy and caused units to shuffle around. Note : 2H units have horse killing animations but It's incredibly bugging as CA did not have animations for it, For now it's using sword animations for killing horses which is buggy but it gets the work done. There are no secondary attack animations so if you're gonna whine in the comments about MUH REALISM and MUH STRATEGY and WHY ARENT MY SOLDIERS FIGHTING LIKE ROBOTS well then don't download, this is purely for cinematic players.ĬOMPATIBLE : SFO, RADIOUS, and CRUCIBLE OF KINGS. WARNING : Due to the animations this can create a performance hog so expect lower FPS. THIS IS THE OLD VERSION OF THIS MOD, IT HAS SUPERIOR ANIMATIONS BUT NO BLOOD AND GORE. Use with this mod ( ) to make battles look more "Cinematic". Some rare animations are removed due to them occuring TOO much and replacing all others.īattles will be longer due to animations.Ĭavalry are now stronger in drawn out fights due to 1vs1 animations. There will be no "Heart Attack" death animations.įormation breaking animations are removed. Matched combat is back with 100% and with rare animations included.
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